This game was made for the Global Game Jam 2025, which had the theme Bubbles.
With 10 other students, we manage to work together and made this game in 36 hours.
It was a really nice experience I had the opportunity to learn a lot about teamwork and planning over the past few days.
Trailer:
My Role:
During this GameJam, I was responsible for developing the game's 3C, focusing primarily on mechanics and refining the controller's feel.
On the first day, I focused on quickly developing the core mechanics to test whether the game concept was fun and a solid idea.
Then, I spent the rest of the time fixing and polishing the global game feel while creating and implementing level systems such as traps, checkpoints, and death mechanics.